Made up of over 17,000 islands, the people and languages of Indonesia are very diverse. The App Market Explorer allows you to selectively or broadly browse the entire mobile application market. 42matters also offers all kind of APIs and a full meta data snapshots of Google Play Store and iOS App Store games.
There are a total of 43 million native speakers of Indonesian with an additional group of 156 million who speak it as a second language. There are over 700 languages across the country and Indonesian works as a lingua franca and so is learned as a second language. It is very closely related to Malay, having derived from exactly the same roots.
These are great opportunities to practice some vocabulary or try out some of the lessons. Adding to this, they are also able to test your ability to speak, write and understand text. While these apps likely should not be the only method you use, they are a great tool for improving your ability a little bit at a time.
Google Ads AdMob Mediation Adapters 79% of mobile games from Indonesian publishers have Google Ads AdMob Mediation Adapters integrated. The following shows which SDKs are most used by Indonesia game publishers. To find out which mobile games integrate the following SDK use our App Market Explorer.
Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. Mobile games began gaining importance as smartphones were introduced. The Indonesian Online Game Addiction Questionnaire has acceptable psychometric evidence for research use on online game addiction among Indonesian school students. In addition, it has a clinical cut-off to estimate the prevalence of mild addiction and addiction cases on a population.
The Indonesian Online Game Addiction Questionnaire lacks data from clinical population that is established by clinical diagnosis of mental health professionals. Therefore, any conclusions drawn from the provided cut-off score can be no more than an estimate. Secondly, the Indonesian Online Game Addiction Questionnaire is constructed based on school student sample. Its use outside the context of school students warrants further investigation (i.e. adult population). The most frequently used diagnostic criteria for online game diagnosis is an adapted version of Pathological Gambling diagnostic criteria from DSM-IV-TR.
We are aware that online game addiction measures have been previously constructed –. But, there have been no previous research that attempt to construct an online game addiction measure that is specific to the context of Indonesian children and adolescents. Cultural context is important to consider as different cultures would have different expressions of psychological problems. Then, the newly developed measure’s psychometric properties will be examined.
In addition, League of Legendsitself is the most popular MOBA game in the world . gacor.sg-host.com has community-based contents called My JOI that produce 2-4 articles in a month. As a result, based on the definition above, these are top 15 game websites in Indonesia according to Alexa ranking.